I'm afraid that my first update in a very long time, is not going to be a happy one. Though there's a bit of positive news mixed in, as well.
Since I've written a big Warcraft fan fiction, that must mean I'm a huge Warcraft fan, right? Well, I
was.
Unless something better comes along, Warcraft 3: Reign of Chaos and its expansion The Frozen Throne will forever remain the best games with the most immersive stories I've ever played. I was a BIG Warcraft fan at the time.
When World of Warcraft was released, in 2004, things were already starting to get a little sketchy. I didn't like the game, and I didn't like that it attracted a huge number of people who paid 0 attention to the lore, but I could still enjoy the lore, right? For the most part, it was okay, though they did make a few odd decisions even back then.
Things went on and with each expansion Blizzard started struggling more and more to present a proper story. It's hard to do so when major characters' in-game representation is that of 'raid bosses', and when you have a bunch of nameless player characters that lore-wise are referenced as 'adventurers' are going around slaughtering said 'bosses'.
It's even harder because they don't actually give a damn, considering the team that made the original games is no longer around. The Warcraft movie (which I haven't seen, but I've seen enough to draw my conclusions) is just further evidence of the route Blizzard is taking: politically correct storytelling driving out the gritty, more realistic stories and ambiguity of the actions characters were taking.
What made Warcraft 3 so genius was that you could play as every different side, and see their point of view. Sometimes you had to fight the people you'd been controlling in the previous campaign, and you felt neither side was really totally wrong, or right, which was the beauty of it. Blizzard currently is too lazy, complacent, or inept, to maintain that level of complexity in their franchises (Starcraft was dumbed down as well).
When they started involving time travel, I knew they had completely lost it. To make a long story short: the Warchief of the Horde went back in time to stop the evil demonic Burning Legion from enslaving his people by the use of demon blood and using them to attack the world of Azeroth... so he could attack the humans himself with orcish tanks instead of demon blood! Yes, I'm not making this up. It's that bad.
Since this retcons so many things and changes so much down the line, this is already where I stopped keeping up with the lore. It's too much, and time travel is a terrible plot device which I will
never use.
And now what happened? They retconned the War of the Ancients, which is pretty much the first major story set on Azeroth. That, too, is no longer canon now, although the incompetent Richard A. Knaak and whoever else is behind this probably don't even realize how much their changes would change down the line. This article explains in a very concise manner, how much of an issue this is:
www.engadget.com/2010/05/08/kn…It all makes so little sense, it's all so utterly devoid of reason, creativity, common sense and respect for the source material that I can no longer call myself a fan of Warcraft. They've basically destroyed the things that made me a fan in the first place and made it non-canon, so why should I?
The only way for me is to apply the time travel theory of alternating paths. The time travel in World of Warcraft created a new path where I can't follow, so I will continue going down the old and keep the memories of the
true, original Warcraft close to heart.
For Legacy of Ruin what this would mean is that basically, none of it could even have ever happened, because they changed the major events preceding it. You see, time travel simply creates these impossible paradoxes that make a fictional world collapse on itself. If you went back in time to change an event so that it doesn't happen, you effectively cancel out the reason you had to go back in the first place, which means you wouldn't go back, which means you wouldn't change anything, which means you'd arrive back at the point where you'd have to decide to go back, even though going back would lead to the exact same situation being repeated. See how little sense it makes?
I know my progress on this story has been at an all time low. I know that giving up on Warcraft probably implies giving up on the story as well. But it doesn't. My intention has always been to bring a story - set within and limited by the confines of the World of Warcraft as it is - that
approaches the quality and has the same characteristics of the original Warcraft's storytelling. Seeing how badly this beautiful franchise has been ravaged by the greedy and the incompetent, I feel that I should finish the story as a homage to everything that made Warcraft great in the first place.
It will never get published, of course, chances weren't high before, but after the retcons making the facts it was based on non-canon, and after this rant, I guess the chance is now effectively 0.
I currently still have other things to do, but I will not give up on Legacy of Ruin. 'Cos if the developers can't respect their own world, then it's up to the fans to do it instead.